It’s been an exciting week here in Stuttgart this years focus has been on VR AR MXR and all done in RR. The main focus has been on the future of the technology with focus shifting from 360 video production towards a fully interactive immersive environment. In addition to this we have gained some insight into the thoughts, processes and techniques used in the latest hollywood films including doctor strange, guardians of he galaxy 2 and fantastic beasts and where to find them. Once we get back to the uk there will be some more insights on the future of the industry.
About The Author
Sharing disciplines between programmer / problem solver and artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time. As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.
Zero Point VR – CILECT Congress 2017
30th October 2017
VR Today and Tomorrow
24th April 2017
Molly Premieres at Mercedes-Benz Bokeh South Africa International Fashion Film Festival
7th March 2017
VR as a punk moment
14th October 2018
The Games & Visual Effects Research Lab at the University of Hertfordshire is a lab dedicated to investigating new and novel applications for the techniques and technologies of Visual Effects and Games. G+VERL’s unique environment offers teams of multidisciplinary researchers state-of-the-art computing technology to help facilitate and increase research and development for the VFX and games Industries.