Daniel Goodbrey0 Posts
Sharing disciplines between programmer / problem solver and artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time. As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.11 Posts
I am an active researcher trying to push the boundaries of what is possible in 3D and 3D printing. Currently researching 3D printing medical Dicom Data and foetal scanning. Interested in 3D printing prostetic limbs. I am also collaborating with the visual effects powerhouses Industrial Light and Magic and Double Negative, looking into the newest techniques and developments which are then funneled into his research and class activities.2 Posts
Mark Wallman Bio Commercial side Mark Wallman has a passion for storytelling be that factual or fictional, just as long as the story is compelling. With 16 years of experience in digital cinematography encompassing commercials, music videos, independent and blockbuster films. Film credits span from the very first Harry Potter to the very last book, Black Hawk Down, Below (a small indy film), Aliens V Predator, Valiant (full CG film), Where the Wild Things Are, Voyage of the Dawn Treaded and Marmaduke. Mark Wallman worked on five series of the BBC drama Doctor Who, Sara Jane Adventures and Torchwood as well as also working on high profile commercials such as Pepsi and Intel among many others. A strong diversity of skills has given Mark the opportunity to have an effect at the script writing stage of TV drama's to further enhance shots or plots whilst saving finance on the project. For the BBC medical drama Casualty, Mark worked on all aspects of digital creation from on-set supervision to full 3d creation, to, greenscreen to handing over footage for the edit. Because Mark started his career as an editor he has knowledge of the art and craft of storytelling so he can communicate very effectively with the editor on small productions. Mark Wallman prides himself on working with talented directors and creative story makers. Education side Mark Wallman now Runs the VFX degree strand in The University Of Hertfordshire. Using his knowledge and experience he has created lessons and class structures that tie in closely with the commercial world. Far from only teaching what he knows already Mark dives deeper into areas of VFX that he would not have the time to do in the commercial world. Mark is helping research into new and current rendering technologies such as Arnold Render that is being used to top post houses such as Framestore and The-Mill. He is also looking into areas such as muscle simulation for VFX character work along with emerging technologies for animating VFX characters such as muscle driven FACS blend shapes to help drive facial animation performance along with the more traditional performance capture that The University of Hertfordshire provides. Mark has also worked with palaeontologists to better understand the anatomy of movement and bone structure further refining the animation process.1 Post
His professional career was based in the game and film industries at Rare and Kuju before going into VFX at Primefocus where he worked on TV commercials, music videos and films. In 2008 Neil Gallagher became a lecturer on the award winning University of Hertfordshire Animation programme with a focus on the BA and MA Games Art courses. During this time various qualifications have been undertaken including PgCert , CPAD, MRes as well as achieving the status of FHEA. The Masters by Research was focused on exploration of the public understanding of physio-pharmacological phenomena through visualisation using 3D web browser technology. Recent freelance projects include working for Rewind on a Virtual Reality project for Red Bull flying experience, Researching into a game to help people with Dyslexia and Dyspraxia and a Toyota Lexus visualisation project. A commission by Ballantine’s Whisky to produce a on of the kind 3D sculpture. And various collaboration projects including working with multi award winning choreographer Darren Johnston on Zero Point and a Hatsune Miku project which headlined in London to a sell-out audience.3 Posts
Peter has a 20 year career in the film industry during which time he directed feature documentaries, music videos, commercials, feature and short dramas. His films have been screened in cinemas, film festivals and on television worldwide. Peter is Professor of Film at the University of Hertfordshire in the UK where he is Head of Screen. As Director of The Games and Visual Effects Research Lab and Principle Investigator of the €1.5M EU funded Create Converge research project Peter leads a team of researchers based in six EU countries who investigate immersive film and television technologies.1 Post
The Games & Visual Effects Research Lab at the University of Hertfordshire is a lab dedicated to investigating new and novel applications for the techniques and technologies of Visual Effects and Games. G+VERL’s unique environment offers teams of multidisciplinary researchers state-of-the-art computing technology to help facilitate and increase research and development for the VFX and games Industries.