Sharing disciplines between programmer / problem solver and artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.
The Games & Visual Effects Research Lab at the University of Hertfordshire is a lab dedicated to investigating new and novel applications for the techniques and technologies of Visual Effects and Games. G+VERL’s unique environment offers teams of multidisciplinary researchers state-of-the-art computing technology to help facilitate and increase research and development for the VFX and games Industries.