Its been another Brilliant year, and the animation Expose was lively as always with industry guests from over 50 companies in the games, visual effects and animation industries in attendance.
Sharing disciplines between programmer / problem solver and artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.
The Games & Visual Effects Research Lab at the University of Hertfordshire is a lab dedicated to investigating new and novel applications for the techniques and technologies of Visual Effects and Games. G+VERL’s unique environment offers teams of multidisciplinary researchers state-of-the-art computing technology to help facilitate and increase research and development for the VFX and games Industries.